What Are The Cameras For From Scanner Room In Subnautica
This article is about the Scanner Room in Subnautica. Click hither for information on this bailiwick in Below Null.
This article is almost the Scanner Room. You may be looking for the Camera Drones or the Scanner.
The Scanner Room is a Seabase module. It is constructed with the Habitat Builder (Subnautica) and allows the player to generate a 3D map of the surrounding Biome, scan for resources, and conduct scouting via controllable Camera Drones.
The player must find three Fragments (Subnautica) to unlock the Scanner Room's design.
If a Scanner Room is constructed in an unpowered Seabase, it will not function. The Scanner Room always requires power to display its holographic map, but information technology does not drain base power unless it is scanning or fabricating upgrades.
Description
The Scanner Room in structure terms functions like a I Compartment (Subnautica): while information technology is circular in form, just ii sides are connectors. These are indicated past rectangular blanking plates which can exist used to help orient it: it is ofttimes necessary to utilize the rotate function when building i to go it at the proper angle. Information technology volition automatically join to any suitable module on the aforementioned horizontal level at close range, generating a short length of corridor in which Bulkheads cannot exist built. Hatches or Windows tin be placed on the Scanner Room'due south end panels, but not Reinforcement (Subnautica). Information technology does not support any form of vertical connectedness.
The Scanner Room's interior has three interactive components: two are parts of a display on ane wall, while the other is a Mini-Fabricator and four Upgrade Module slots on the reverse wall. The display panel incorporates a circular screen (the drone controls) and a menu (the scanner controls). In the eye of the room is a holographic terrain map which displays the local topography equally a blueish wireframe, and the camera drones within the Scanner Room's scan radius every bit green dots, regardless of whether the scanner is active.
Functions
Scanning
The histrion can utilize the Scanner Room to search for nearby resources, identifying them as orange blips on the central hologram. It has a base of operations scanning range of 300 meters. The scanner tin can only search for one resource blazon at a fourth dimension and has a base scan fourth dimension of xiv seconds. The scan proceeds in a radial fashion, detecting outwards from the Scanner Room's location. Scanning consumes one energy every two seconds, or 30 energy per minute. Scanning is initiated past selecting what to scan for from the bill of fare next to the drone controls: this usually has multiple pages which are scrolled through a page at a time. At whatsoever time, the player can choose to abort a current scan by pressing the "X" that appears below the "scanning in progress" message. The scan will continue (and continue drawing ability) until it is either manually deactivated or the base runs out of ability.
The Scanner Room really auto-detects what is within its search radius when it is congenital, and the list of items it can scan for will merely include what is actually within its search radius. This means that without even turning the scanner on, the player can rule out the presence of any materials that are not on the list. Area permitting, it may requite options to scan for Blood Oil, Cave Sulfur, Copper Ore, Crystalline Sulfur, Information Boxes, Diamond, Eggs, Fragments (for Blueprints not even so unlocked), Gel Sacks, Gold, Heat Areas (Lava Geysers , etc), Ion Cubes, Kyanite, Lead, Limestone Outcrops, Lithium, Magnetite, Metallic Salvage, Nickel Ore, Quartz, Reaper Leviathans, Reefback Leviathans, Rubies, Salt Deposits, Sandstone Outcrops, Shale Outcrops, Silver Ore, Stalker Teeth, Titanium, Uraninite Crystals and/or Wrecks. It will not detect items inside any kind of Storage, though it does however find Eggs placed inside an Alien Containment bedroom.
Note that any resources that do not unremarkably appear on the ground in single form, such as Titanium or Silver Ore, will be Big Resource Deposits, unless the thespian has manually dropped some of this resources on the footing inside the scanner'due south range. The scanner cannot place what is really inside Outcrops, and so they practice not appear when scanning for materials they could potentially contain. In the example of materials like Quartz or Lithium that can be found in both single and Deposit states, the scanner provides no indication of which type a particular "contact" is. In addition, it should exist noted that HUD markers for Large Resource Deposits do not disappear even if the Deposit in question has been mined down to nada.
Camera Drones
The drone controls are used to operate pocket-size remote-controlled camera drones, which can be used to safely explore its surroundings. Drones accept an automatic beacon marker similar other vehicles, so they can exist left in place well-nigh a signal of interest and used as a waypoint to swim at that place. If the scanner is currently active, anything information technology has detected will exist highlighted with an orange-xanthous circumvolve with a annotation proverb what it is when decision-making a photographic camera drone. When built, a Scanner Room has ii drones already present in the sockets on its sides.
Interacting with the circular display switches to decision-making the first photographic camera drone in numeric sequence, and the player tin can switch to other drones as they want. Interacting with the console after doing and then previously will default to the concluding drone the histrion was decision-making. Drones tin can be controlled from infinite range, but starting at around 300m their view will become increasingly full of static, condign completely bare at effectually 600m. It should be noted that scrolling through the listing of drones will include the drones of all Scanner Rooms, not merely the one the role player is currently using: in addition, since the game volition always select drones in order, a dissimilar Scanner Room will start out decision-making the "incorrect" set of drones. The range of a drone for purposes of interference with its camera is its range from the Scanner Room the player is currently using, non the one it "belongs" to. Controlling a distant drone can crave a off-white corporeality of loading, which is concealed using a "connecting" icon in the camera feed.
Drones have a limited power supply: if they run out in the field, the role player volition have to manually recollect them. They only employ power while being controlled. Each Scanner Room has 2 charging sockets for drones, and they can merely be charged at these sockets. When controlling a drone, a special beacon volition appear indicating the Scanner Room to assist in returning to it. A drone will exist "grabbed" past the socket if it passes close plenty to it in a like manner to docking a vehicle to a Moonpool or Cyclops. While docked, the histrion can look out of the drone'southward photographic camera, simply cannot rotate its field of view.
Drones are usually ignored by animals, but can be stolen past Stalkers who volition pick them up and chew on them. They can even grab the drones right out of the charging sockets on the Scanner Room itself. If a drone is damaged information technology can be repaired with the Repair Tool.
If the player deconstructs a Scanner Room with drones all the same present in its charging sockets, the drones are deleted along with the room.
Fabrication
The Mini-Fabricator in the Scanner Room is only capable of producing items for the Scanner Room itself. Similarly, the four upgrade slots can just accept modules produced past a Scanner Room's Fabricator. These items cannot be made in whatever other type of Fabricator.
The scanner's search speed and range can be increased with the Scanner Room Range Upgrade and Scanner Room Speed Upgrade, which are constructed using the room'south built-in Mini-Fabricator and plugged into a set of four upgrade slots next to it. These upgrades can be stacked to improve their furnishings: 4 speed upgrades will take the scan fourth dimension downward to ii seconds, while iv range upgrades will increase the scan range to 500 meters. Increasing the scanning range will also increase the size of the holographic area map the room generates.
The Fabricator too produces additional drones, which demand to be taken outside and discarded in order to function, and one other item. This, the Scanner Room HUD Chip, allows the role player to see the circles designating items the scanner has detected, which are commonly only visible when controlling the photographic camera drones. These circles only announced when the scanner is active, and fade out later a short fourth dimension when it is turned off. Different the other upgrades, the HUD Chip is not equipped to the Scanner Room itself, and instead goes in the chipset slot of the Paperdoll UI.
Recipe
×5
Upgrades and Uses in Crafting
Information Banking concern Entry
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This advanced habitat module tin can transform a modest outpost into a burgeoning science and exploration station. - A 3D display in the middle of the room stores local topographical data |
Gallery
Trivia
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- In Early Access builds, the holographic projector had a table at its base with some controls including a joystick. This was removed during development, but would later on exist re-used every bit office of the Command Room module in Below Zero.
- Despite being able to search for Reaper and Reefback Leviathans, the scanner room tin can not detect Ghost Leviathans. This appears to be intentional.
References
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Seabase modules in Subnautica | |
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Habitat Compartments |
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Power |
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Appliances |
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Miscellaneous |
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Source: https://subnautica.fandom.com/wiki/Scanner_Room_(Subnautica)#:~:text=You%20may%20be%20looking%20for,scouting%20via%20controllable%20Camera%20Drones.
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